Deep in the Fallowen Forest are the Chester Ridge Ruins, an ancient holy site for the Chimi people (now long since passed beyond memory). In Roll20 I set player’s vision to be defined by the lighting layer, along with preventing them from moving tokens through the light barriers, making the maze an actual challenge. Throwing in a lot of distractions (traps, landmine fields, enemies, and phantom skulls falling from the mists above) made sure that they got turned around quite a bit.
We also had a few encounters on the outskirts of the ruins:
And finally, the party’s camp map, presumably connecting back to the other Chester Ridge and Fallowen Forest maps through that road.