Chadwick’s Orphanage is the main reason my players are at Barrelbog. In this new campaign (Crown of the Heartlands) my players are controling two parties simultaneously, a group of orphans raised in Barrelbog and their mentors, a group of Boarhardt Guild adventurers. Home is where most things begin, and for the five Orphans this is no exception:
Players enjoyed a Birthday Party and a cookout on the docks before turning in and getting their call to adventure in terms of mysterious assassins sneaking in to attack their two caretakers.
Each of the five orphans had their own room that reflected what they studied (as far as their classes go). One was an eldrich knight and had a poster of an in-campaign famous hero of their class. Another was a wizardly bookworm, and so forth.