The first of the Daytown mines maps, each map has a series of mine cart tracks, levers to send them on their way, and enough room to add an encounter, exploration, and/or mining mini-game to the location. The starting map has a split, giving GMs the ability to determine for themselves which map each path connects to and how.

Each of the 8+ subsequent maps will have one or more mine cart connection with the opportunity for GMs to use “theater of the mind” to connect the paths between the two.