Returning to the Daytown Mines, in the tradition of mine-cart adventures across all forms of media there is always the trope of the broken track that players must jump or fall down into the depths of the earth. But what happens if players choke on the jump? You don’t want them to instant-die and D&D and other tabletop games don’t really have “extra lives” in the traditional sense.
To solve this problem, there is a base map that players fall down into:
So many carts! Perhaps this lake isn’t a comfortable landing, but it still serves as purpose for your players. Add in a cult of Mine-cart Worshipping cave folk for added fun.