Today we go inside the main corridors of Castle Crownbridge. Rather than map out the entire castle, we played this largely theater of the mind with three encounter areas set up for inevitable combat needs. First we have a corridor open for random “oops we ran into a patrol” encounters. Second there is a corridor that has been barricaded by enemies that players have to charge and go over (or, vice versa, the players perhaps made the barricade!). Finally we have a control room with maps, an infernal machine, and documents detailing the goings on for the castle.