Handbook: Updates to Human Racial Abilities, a New Feat, and New Technology Items

Since playtesting the Falleron Human variant, we have got a lot of positive feedback. The regional traits give humans a lot of flavor and make them feel very much like their own race of beings rather than being a default option with some slight, boring stat advantages. That said, linking human racial traits to specific locations in Falleron felt really limiting to a lot of players, so in updating the human racials we wanted to get away from tying class features to geographic locations and instead tie them to community traits (Such as Adaptable or Militant).

As a whole, most of the traits are slightly updated or streamlined versions of earlier human traits. You will also note that Humans no longer get a feat at character creation, instead they may mix and match two human traits. This is to help streamline the problems with feats that are becoming rampant in 5E (especially with certain ones like Sentinel).  For full details, see the human racial page.

Speaking of feats, the Versity Academy Alumni feat is now added to our feats page. This feat is the same as the old human trait of the same name and provides spell restoration on a short rest.

One of the new human traits, Innovator, refers to a number of new wondrous technology items, now listed on our Items and Equipment page.