The first thing players must do upon entering a new place is set up a base camp to sally forth to their adventures from. Usually this is a local Inn or Tavern, but for reasons that will eventually be revealed that is not possible for the Bentley area at this time. On our first night in Crown of the Heartlands: Act 2 players had to collect firewood and acquire tents to unlock the ability to short rest and long rest safely at their camp. Over time, players also unlock camp followers that support them with various services.
This is Bentley Forest, I’ve been through her a time or two. The realm of Bentleyshire is normally a calm, quiet place. In the middle of the dense, untouched Bentley Forest, the village has been largely ignored by progress and the greater happenings of man over the generations. It is known as a quaint place to visit, a good place to retire to. But of late, things have grown dark. A brotherhood of criminals haunts the town, kidnappings are on the rise, and livestock have been found brutally mauled in the fields. Dark days have fallen on Bentleyshire. Perhaps you lot can help?
Taking a short break from maps this week, I would like to look back over what I’ve done so far this year and look a bit into the future to let you all know what you can expect from the rest of 2017.
The final map for the Daytown Set is what likely should have been the first one: an area map for the Daytown area including the locations our heroes in Scourge of Heinrich have encounetred (and a lot more). While that campaign has set sail for adventures in new lands, the Daytown mapset may yet have more maps added in the future to flesh out some of these new locations.
As the final map of the Abyssal Depths, and Daytown as a whole, the Underground Pool is the final boss battle of the mini-campaign. Here the players fight a great demon of the deep in his home element, the toxic waters of this ancient cave.