Going off a hunch and in need of a lead, Gladbaegol and Associates decide to investigate the mine to determine where Coppergut has vanished to and to determine where all of these missing persons have been kidnapped to. Traveling west from the Daytown Crossroads, they arrive at the exterior of the Mines.
Below is one convenient collection of maps from Barrelbog, a once-sleepy barrel-producing town that saw a little too much action.
Following a trail of bloody footprints after the jailbreak, Gladbaegol and Associates, a subsidiary of Wrye Industries, fought goons, mooks, tentacle beasts and the fiercest opponent of all: Math, to arrive where they currently find themselves: barred into the former dwelling of The Former and his larger counter-part, The Latter. The group had just defeated a contingent of Coppergut’s goons who stayed behind to buy time for their boss to escape with several body bags. They weighed their options as they take a short rest.
When Glenn awoke the next morning, he vaguely remembered a deep, pulsing bass sound and the sounds of explosions. He mentioned them to the rest of the group, and everyone agreed it best to check out what had happened. Stepping outside the Temple of Selnoir, several guards corroborated Glenn’s story.
Falleron has a few classes and class archetypes that have cropped up organically as we’ve played over the years. Below is all the ones we’ve officially captured and built for 5e:
The Haberdasher – Originally embodied by Hatman, Bruce Richards has taught a select few number of sidekicks the ways of the hat, which have then been passed on to others.