In the years since the Succession Crisis, the Boarhardt Guild has expanded to be the premier guild across the realms. Adventurers can, apparently, be hired for everything from guarding to gardening and will happily take the coin. Because of this, and their history in being the cause of and solution to most of Falleron’s problems, Boarhardt Guild mercenaries are well known throughout the world as curiosities, assets, and considerable threats, depending upon the local situation. You’ve worked hard to be accepted into the Boarhardt Guild, and now have a few contracts under your belt. What stands before you is just another contract, and hopefully one that paid better than your last…
Skill Proficiency: Athletics, Performance
Tool Proficiencies: One type of gaming set, vehicles (land) or vehicles (airship)
Equipment: Traveler’s Clothes, A Boarhardt Guild jacket or vest (traveler’s clothes in quality), a steel Boarhardt Badge, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
The Boarhardt Guild is known worldwide as a powerful band of adventurers and openly showing your badge or official garb draws the attention from those you encounter along your travels. Curious, or fearful, looks from locals are not uncommon to you and every tavern has many a parton interested in hearing the heroic (or notorious) tales of your past exploits. Telling such tales can often lead to free drinks or loose lips on some topics, and can be used to gain audiences with those in power interested in the stories or content of your heroics. Local authorities are frequently interested in soliciting your aid and are more willing than otherwise to solicit you to work outside of the local laws to solve problems. Less frequent, though not unheard of, are authorities actively seeking to drive you from their lands as a threat to their own authority. In towns with a Boarhardt Guildhall, you receive shelter and succor from the Guild chapter headquarters, generally consisting of a modest hostel and basic food and board.
The Boarhardt Guild badge you have on your chest, a winged simple crest cast in steel, also has a secondary purpose aside from showing your rank and affiliation. The crest is a magical beacon, allowing those at guild chapter houses to have a rough idea of where you are, and those at the main headquarters in Kingsbridge to be able to precisely pinpoint you on a map. This can be used both for verifying you completed a job, and also as potential emergency beacon in case of arrests or disasters. Dispelling the effect upon your badge ends it’s effectiveness, but not before causing all guild houses to be notified of the time and place of the dispelling.