Since playtesting the Falleron Human variant, we have got a lot of positive feedback. The regional traits give humans a lot of flavor and make them feel very much like their own race of beings rather than being a default option with some slight, boring stat advantages. That said, linking human racial traits to specific locations in Falleron felt really limiting to a lot of players, so in updating the human racials we wanted to get away from tying class features to geographic locations and instead tie them to community traits (Such as Adaptable or Militant).
As a whole, most of the traits are slightly updated or streamlined versions of earlier human traits. You will also note that Humans no longer get a feat at character creation, instead they may mix and match two human traits. This is to help streamline the problems with feats that are becoming rampant in 5E (especially with certain ones like Sentinel). For full details, see the human racial page.
Speaking of feats, the Versity Academy Alumni feat is now added to our feats page. This feat is the same as the old human trait of the same name and provides spell restoration on a short rest.
One of the new human traits, Innovator, refers to a number of new wondrous technology items, now listed on our Items and Equipment page.
Over the last year, we have been play testing Blessed and Fallen vampires and have realized there are some issues with their mechanics. As written, Blessed vampires have far too many penalties to keep track up, and the paper upkeep is too much to keep interesting. Fallen vampire work, perhaps a bit too well in some games, but also end up with some problems in how often they can use their bite attack.
After discussing with our vampire players and looking into some rules changes, we are now updating the Vampire races for the Falleron Handbook. A brief list of changes follows, but see the Vampire race page for the full list of changes.
Continue reading Handbook: Updates to Vampire Races
The next set of logos is here, and this time it is the big bads of the Falleron universe: the demons.
Continue reading Logos – The Demons
We have a short hiatus for all three of our active campaigns, so instead of a map this week we have some additional lore updates, logos, and previews updating for upcoming content. For those of you visiting primarily for maps, I am excited to say I am working on my first map tileset for those looking for making your own random map experience. Right now the initial tileset will have approximately 35 unique tiles with variations coming along the way as we move forward. I hope to have an image preview of some of the first tiles by the end of the week, so hang tight.
For today, though, we have the Logos for the Falleron Deities complete:
Continue reading Logos: Falleron Dieties
So for a few weeks now I have been working off and on to create logos for the seven playable races in the Falleron campaign setting. At this stage I am happy to say I have a full set I’m happy to use! Creature drawing is not an easy thing for me, but I am proud of each of them:
Continue reading Logos: Falleron Races