The first thing players must do upon entering a new place is set up a base camp to sally forth to their adventures from. Usually this is a local Inn or Tavern, but for reasons that will eventually be revealed that is not possible for the Bentley area at this time. On our first night in Crown of the Heartlands: Act 2 players had to collect firewood and acquire tents to unlock the ability to short rest and long rest safely at their camp. Over time, players also unlock camp followers that support them with various services.
As the final map of the Abyssal Depths, and Daytown as a whole, the Underground Pool is the final boss battle of the mini-campaign. Here the players fight a great demon of the deep in his home element, the toxic waters of this ancient cave.
Near the bottom of the depths is an infernal altar to the Leviathan. Players must climb it to stop the evil rituals from bringing the terrible, terrible beings of the Abyss to Falleron!
The poor souls lost to the Ancient Depths seem to end up in these mass graves, cast aside like garbage. Hopefully the party can provide the dead with their last rites, else they may rise again seeking vengeance!
Deep inside the Ancient Depths lies a horrific sight. A torture chamber with a portal to the Abyss: the Realm of Eternal Torment where the Leviathan dwells. Can players break the portal before even more of the demon’s evil minions can enter and corrupt the world?