Loch Gladbaegol’s design is too complicated to really fit a 3d render into (a problem you get when using models from when you first started with rendering). So to accommodate this I did a traditional top-down house floorplan.
Soooo… remember back when we were doing the Revalian Nights campaign and I was all “Coming soon: Loch Gladbaegol?” Yeah, that was back in February of 2016. Anyhow, turns out that our party never quite made it across Whitechalk Pass and that campaign stalled before the start of the Crown of the Heartlands campaign 6 months later. Loch Gladbaegol was shelved, and never really completed.
Then the Scourge of Heinrich campaign decided to stop by and suddenly there was a reason to dust off that model and start working on it again.
So, almost two years late, here is Loch Gladbaegol:
The final map for the Daytown Set is what likely should have been the first one: an area map for the Daytown area including the locations our heroes in Scourge of Heinrich have encounetred (and a lot more). While that campaign has set sail for adventures in new lands, the Daytown mapset may yet have more maps added in the future to flesh out some of these new locations.
As the final map of the Abyssal Depths, and Daytown as a whole, the Underground Pool is the final boss battle of the mini-campaign. Here the players fight a great demon of the deep in his home element, the toxic waters of this ancient cave.
Near the bottom of the depths is an infernal altar to the Leviathan. Players must climb it to stop the evil rituals from bringing the terrible, terrible beings of the Abyss to Falleron!
The poor souls lost to the Ancient Depths seem to end up in these mass graves, cast aside like garbage. Hopefully the party can provide the dead with their last rites, else they may rise again seeking vengeance!
Deep inside the Ancient Depths lies a horrific sight. A torture chamber with a portal to the Abyss: the Realm of Eternal Torment where the Leviathan dwells. Can players break the portal before even more of the demon’s evil minions can enter and corrupt the world?
Whatever evil dwells within these caves has kept prisoners locked up. Surrounded by sinister plants that give off spores that make the breather susceptible to mind-affecting spells, while the fortification is far from secure, it doesn’t have to be. Prisoners are willing to stay within until they are brought forth for their horrible purpose…
Deep in the Ancient Depths is the Vault of Waves, a large lake with a set of altars that mysteriously controlls the ebb and flow of the lake, flooding the room and emptying it at the need of the beings within.
Near the upper floors of the depths is an ancient machine of unknown purpose. Much of its workings have been clogged by the strange, glowing plants that cover this underground realm. Perhaps it might yet be activated?
Continuing deeper into the Ancient Depths, players come across a large chamber where a massive battle took place, Gears have been thrown into the walls and sunk into the floor as if to form a defensive barrier against whatever came out from deeper in the depths. Green sludge pours from the walls. It is an unpleasant place…
Over July I will be posting the encounter rooms that form the capstone of the Daytown mapset, closing out what has been a half year project (and a big success!). Deep below the Daytown mines lies a door half-submerged in an underground pool. Above this, in the caves below Lion’s Guard, lies a series of gears that were blocked by a large stone. Once the party broke the rock, they were finally able to open the gate and enter the depths to discover the horrors that awaited within.
At the edge of the city of Daytown lies the large gates blocking the wilds of the Kendredai interior from the single bastion of relative safety:
Returning to the Daytown mapset, just outside the city gates and along the northern path of the crossroads lies the ruins of the village of Lion’s Guard. Once a prosperous little hamlet, it has long since fallen to ruin. Evil seeps up from deep beneath the earth, and in the caves beneath the town are the upper-most layers of the machines blocking the gate to the ancient depths beneath the island. In Scourge of Heinrich, players had to break a rock blocking the gears on this map in order to open the gate at the bottom of the Daytown mines.
Going off a hunch and in need of a lead, Gladbaegol and Associates decide to investigate the mine to determine where Coppergut has vanished to and to determine where all of these missing persons have been kidnapped to. Traveling west from the Daytown Crossroads, they arrive at the exterior of the Mines.
At the darkest depths of the Daytown mines lies a ruin of mysterious origins, with murals and doors that seem to defy logic and drive all that get close mad. Who knows what secrets lie within!?