Going off a hunch and in need of a lead, Gladbaegol and Associates decide to investigate the mine to determine where Coppergut has vanished to and to determine where all of these missing persons have been kidnapped to. Traveling west from the Daytown Crossroads, they arrive at the exterior of the Mines.
At the darkest depths of the Daytown mines lies a ruin of mysterious origins, with murals and doors that seem to defy logic and drive all that get close mad. Who knows what secrets lie within!?
Another section of the Daytown mines, this time with a walkable path in addition to a cart track.
Theater of the mind? More like Theater of the Mine, amirite!? Guys?!
Going deeper into the mines, we have a multi-level cave perfect for digging and fighting complex encounters. With three track areas, it is perfect for those situations where the party was split and needs to get back together, or for serving as a place to split the party!