…or is it?

Falleron site will be going through some hiccups. Good news: I’m still here and new content is coming. Bad news: everything is gonna change a for a while.

Falleron: The End

Good morning, everyone.

This will be the last post on this website. For those of you who have followed my art since 2013, I thank you for doing so. I’ve had a lot of fun with this over the years, but since last summer my heart really hasn’t been in to this. With the death of a loved one, I left one more year to see if my creative spark would come back and, while it did, it was not with fantasy map making. While I will still make art from time to time, it won’t be enough to really justify the upkeep costs of this website.

Look for my creations popping up on Reddit from time to time. Otherwise, enjoy the art here for the next month or so. If you have any favorites you would like to save for future use, I encourage you to do so quickly. The site will be coming down in late July.

Thank you again for following my art, and I hope these maps have brought some enjoyment to your games over the past six years!

-Brooks (Enc)

Brother’s Keeper

This week we have quickie, and the last Briarthorn Map for a bit. The Brother’s Keeper was a boat my party used to travel to and from Mudwick, and we had a few encounters on the river system needing a placemat:

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Chazont Museum – A Fantasy Gallery

A commission from late last year, this is a steampunk/fantasy museum!

Come when the museum is open, or stage a daring infiltration avoiding lazers and countermeasures for a neat fantasy heist!



Updating the Site

Maps should be back online by the end of the week.

2019 Updates

For a bunch of reasons, I will be slowing my update schedule in 2019 substantially. Stuff will still post, but at a much slower rate.

Look for the next map set in late January. As shown in the Featured Post, most of the maps this year will be themed around Briarthorn, a 1920s era setting.


-Brooks (Enc)

February Updates

While all may be quiet on the front, Potter’s Field continues behind the scenes! I don’t anticipate a release until 2/26 (next Monday) as I hammer out the finishing details. Once Monday rolls around, we should have two maps a week for a while.

Part of the delay is in nailing down a new presentation style, which will help GM and Player views alike in wrestling with the content. I think you’ll like it!

Stay tuned Monday for details, and have a great week!


Campaign Log Updates

Catching up with the campaign logs for Crown of the Heartlands, two new chapters from last year have been updated:

I hope to have chapters ten through thirteen completed and logged by the end of next week.

Until then, have a great day!


Falleron Handbook: Racial Traits & Future Updates

So following suit with Humans, Vampires, and Werefolk, now every race has been updated with new traits. You can find them all here.

Each of these changes comes down to customizing your character to feel like something unique to the player when making their racial choices. For humans, picking two community traits gives you a feel for your character’s upbringing and society. Werefolk give you your physical traits. Fae, which are a bit more complicated, grant a wide range of traditional and D&D creatures now by mixing and matching two magical and physical types. Constructs, on the other hand, now have the ability to be built using the traits of the other races to make your very own abomination or robot however you like. Clont alone remain fairly constant, with some tweaking to their previously overpowered racial traits and the addition of a large-sized half-giant.

All of these changes are the first part of a larger lore rebuild which will be going on over November and December. In addition to the 6x maps released each Monday, over the next few weeks we will also be updating the handbook to more closely align to D&D 5e creature types, the new Xanthar’s Guide to Everything updates for racial, feats, and other items, and updating our Wondrous Items list with a number of Falleron-community inspired items.

Until then, enjoy these new racial traits and tune in next Monday for more Bentleyshire maps.



Mid-Year Review: Daytown and Teaser Map for What’s Next

Taking a short break from maps this week, I would like to look back over what I’ve done so far this year and look a bit into the future to let you all know what you can expect from the rest of 2017.

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Crescent Island Chapter 11: Warning, Do Not Touch

Chapter 11: Warning, Do Not Touch

After great discussion, however, the party decided to pause for a bit to recover after closing and barring the door to the mausoleum. There was fierce debate coming up to that point as Kerry was concerned that they could be attacked while pausing to rest. Greyson, on the other hand, decided that this was a perfectly defensible position and set up with his rifle at the ready in between the rear wall and the sarcophagus. Frazious and Rughdar seemed to agree with Greyson and the group took a little while to relax and anticipanted the inevitable horde of undead bursting through the door. The horde never came, however, and they proceeded down the dark steps inside the sarcophagus. Before heading down, Rughdar apologized for making Kerry miss his date. On their way down the stairs, the walls around them began to suddenly shake but stopped after a few moments. It seemed to be another earthquake.

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Crescent Island Chapter 10: On Second Thought

Chapter 10: On Second Thought

Frazious was marched through the streets of Respite by his guard escort while his companions followed behind, Greyson and Rughdar disguised as guards themselves using Greyson’s magic. The group approached a large stone structure which appeared to be fairly recently constructed. Above the entrance was a steel plaque which read, “Respite Guard Headquarters” with an inscription underneath which read, “Peace Through Strength”. As the journey had taken nearly an hour, Greyson was aware that their disguises would be wearing off soon so the group took refuge in an alley across the street and watched as Frazious disappeared inside the building with the guards.

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Racial Updates – Werefolk

Today we have a few updates to Werefolk that have been building over the past few days, including two new options.

  • Horns is a werefolk feature perfect for those werefolk that like to charge into the fray head-first (literally). It grants a number of damage bonuses on a charge.
  • Waterborn is a werefolk feature for those aquatic creatures looking to make the most out of sources of water in combat.

In addition, both the Pounce and Claws features have been updated with additional errata and some minor changes. See the full list here!

Crescent Island Chapter 9: Thriller

Chapter 9: Thriller

Walking into the tavern, they ran into a familiar face – Julius, the man who previously fled from the cavern on the other side of the island and had previously accompanied Krell’s group of adventurers. Approaching Julius, Kerry asked him what he was doing there. Julius explained that he had left the others after they had hired him on with the understanding that he would receive a portion of loot found but that they never found anything so he was unwilling to die in a collapsing cavern for free. He went on to tell Kerry that he was here looking for work, described his skills as a scout and, probably, assassin. He mentioned that if the party was going anywhere interesting he would come for a 200 gold daily retainer a well as his pick of a magical item for a collector friend of his.

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Crescent Island Chapter 8: Rest, Relaxation, Respite

Chapter 8: Rest, Relaxation, Respite

Having a relatively uneventful journey across the bay, the party arrived at the docks of the city of Respite. Their modest ferry seemed out of place compared to the ships in the docks – at least 20 other ships of varying designs all sit in the docks just nearby. Interestingly, most of them seemed to be simply guarded, rather than fully crewed, which gave the party the impression that they were locally owned traveling vessels. Based on the fine craftsmanship, whoever the owners were must be wealthy. Stepping off the ferry, the first thing the party noticed were the guards standing around the docks. In addition to being fairly large in number, they seemed to be equipped in a manner more suited to an advanced military rather than a simple town guard. They wore heavy armor, wielded large shields and swords, and were keeping a keen eye on everyone going about their business. The locals seemed to generally ignore the guards in their statuesque vigil, however, as the party looked over the scene in front of them, one of the guards seemed to be staring directly at the group and began to walk over.

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Racial Updates – Human Crealocheli

Due to some balancing issues, Crealocheli has been changed in several significant ways to be more balanced. See the details here.