Taking a short break from maps this week, I would like to look back over what I’ve done so far this year and look a bit into the future to let you all know what you can expect from the rest of 2017.
Chapter 11: Warning, Do Not Touch
After great discussion, however, the party decided to pause for a bit to recover after closing and barring the door to the mausoleum. There was fierce debate coming up to that point as Kerry was concerned that they could be attacked while pausing to rest. Greyson, on the other hand, decided that this was a perfectly defensible position and set up with his rifle at the ready in between the rear wall and the sarcophagus. Frazious and Rughdar seemed to agree with Greyson and the group took a little while to relax and anticipanted the inevitable horde of undead bursting through the door. The horde never came, however, and they proceeded down the dark steps inside the sarcophagus. Before heading down, Rughdar apologized for making Kerry miss his date. On their way down the stairs, the walls around them began to suddenly shake but stopped after a few moments. It seemed to be another earthquake.
Chapter 10: On Second Thought
Frazious was marched through the streets of Respite by his guard escort while his companions followed behind, Greyson and Rughdar disguised as guards themselves using Greyson’s magic. The group approached a large stone structure which appeared to be fairly recently constructed. Above the entrance was a steel plaque which read, “Respite Guard Headquarters” with an inscription underneath which read, “Peace Through Strength”. As the journey had taken nearly an hour, Greyson was aware that their disguises would be wearing off soon so the group took refuge in an alley across the street and watched as Frazious disappeared inside the building with the guards.
Today we have a few updates to Werefolk that have been building over the past few days, including two new options.
- Horns is a werefolk feature perfect for those werefolk that like to charge into the fray head-first (literally). It grants a number of damage bonuses on a charge.
- Waterborn is a werefolk feature for those aquatic creatures looking to make the most out of sources of water in combat.
In addition, both the Pounce and Claws features have been updated with additional errata and some minor changes. See the full list here!
Chapter 9: Thriller
Walking into the tavern, they ran into a familiar face – Julius, the man who previously fled from the cavern on the other side of the island and had previously accompanied Krell’s group of adventurers. Approaching Julius, Kerry asked him what he was doing there. Julius explained that he had left the others after they had hired him on with the understanding that he would receive a portion of loot found but that they never found anything so he was unwilling to die in a collapsing cavern for free. He went on to tell Kerry that he was here looking for work, described his skills as a scout and, probably, assassin. He mentioned that if the party was going anywhere interesting he would come for a 200 gold daily retainer a well as his pick of a magical item for a collector friend of his.