This area map was a donation completed for Dr. Brenda Peynado’s worldbuilding class at the University of Central Florida. Dr. Peynado’s class has her students work collaboratively to create a fantasy world based upon the college campus, and as each subsequent class begins their coursework they add to the rich tapestry of backstory and adventure for this shared world.
To help kick off the first cycle of this course, over the Fall 2018 semester I worked with Dr. Peynado and her students to create this initial map for the course:
Taking a bit more time on the Kingsbridge map, this time to get some more detail across on the surrounding area. I think I’m happy with it now!
I used this in the most recent Crown of the Heartlands game to great effect! Lots of room to grow and add more areas in future games as well. Lets hope players don’t burn it down again like with the old map.
With the Crown of the Heartlands campaign returning to Kingsbridge, perhaps it is time to see Kingsbridge for all it has to offer:
Just in time for the new year (approximately) is the 2017 update to the Falleron World Map. This latest version expands out the total scope to look at the world beyond the Kingdom of Ovid and reveals the far corners of Revalia, the Orland, Meridia, Brevardrim, and Avalonia. It also adds a ton of new locations that have appeared over the various Falleron campaigns this last year and includes a great many that have been mentioned but never seen on the map before today.
The February hiatus ends with an updated map of the north!
For Christmas this year I worked on the Falleron Map a bunch, expanded it a great deal, and prepared it for print. In a few weeks I will be having a professional printed make a set of posters to ship to my players!
The map is improved in a number of ways. A lot more locations that existed in the lore are specifically marked, a number of rivers, especially in the Lockwood, have been redrawn to reflect both past and current maps and lore, and a lot more love went into the details. I also dropped the map icons, which previously used a brushset that was drawing from The Elder Scrolls for something not tied to published works.
This is a request world map for TheRoadVirus’s campaign over on Penny Arcade. This time I went for a painted look as I wanted to show the differences between the lush outer realms and the post-apocalyptic canter area. The clouds also served as a neat way to do the border and added some character to the more empty areas on the map.
A request for Grunt Ghost on the Penny Arcade forums from his 13th Age campaign. It has a very One Piece feel to it (and I start humming “We Are!” every time I see it 😀 ).
For giggles I made a gif of the process:
Mullenstone is a town along the Econ River, halfway between Grandmill and Kingsbridge. Here our party will focus on a more local campaign for 2015-16 focusing on a smaller cast and more immediate threats than the globe-trotting campaign of the Boarhardt Guild.
A remake of the world map reflecting the changes at this point in the story.
A request map made for DaMoonRulz on the Penny Arcade Forums. His world is revolves around a set of god-protected cities where the sentient races have hid for centuries, with the party only now trying to venture out into the wilderness.
The first world map of Falleron. At the time we had a “Game of Thrones” feel going with the original plot where all players were mostly human and the story revolved around the great houses (seen colored here) battling over which heir would get the throne. That eventually was set aside by the end of the Boarhardt Campaign, but the impact of this initial incarnation of the world went a really long way towards fleshing out how things eventually ended up.
Many of the early encounter maps (those made in Spring 2014) directly correlate with the “zones” on this map.
The original Revalia Map, circa 2006. Ten years later we actually visit the place! This is a very, very old map from well before I even started playing Pathfinder or using Roll20. This was originally a map made for a NaNoWriMo story written about the Squires of Revalia, a sort of fantasy murder mystery.
With us finally visiting the city, I used a lot of what I originally made in the telling of the current story, but pretty soon I’ll need to revisit this for a more modern and polished area map.