Selnoir

Selnoir’s symbols is a chalice made of his hands, bound or severed at their stem.
Aspects: Anger, Atonement, Justice Domains: Nature, Tempest, War
Common Follower Alignment: Lawful (All) Place of Power: Oceans, Waterfalls, Ships, Fountains
Other Names: The Judge, The Maimed Spouse: Alethia

Description:

Alethia, seeking to have a spouse who could rival her own strength, created Selnoir from her anger and together they fought and sparred equally. Selnoir was driven by his fury and need for victory over Alethia, and his passion for her was matched only by his rage in being unable to defeat her. Together they gave birth to the Giants, which Selnoir loved deeply as their anger matched his own. Later, the Clont came to be as some Giants were touched by Compassion, gaining their shared spiritual memories and understanding of the consequences of their actions. Selnoir could not understand their sudden cautiousness and he forsook the Clont as weak, and dwelled only with his Giants when he was not fighting with Alethia.

When Selnoir and the other gods decided to kill the Fool and take the First Blade and Eternal Rose for themselves, it was a Clont that fought through his domain, bested his Giants, and came to Compassion to deliver his warning. Enraged, Selnoir swore to never forgive the Clont and directed his Giants to always attack them whenever he could. When Compassion trapped each of the gods and used the last of her power to bind each of them, Selnoir was transformed not at all it seemed, save for being even more angry at himself in addition to others for the first time in his existence.

With Compassion’s power spent and her form sealed away, he returned with this new rage to Alethia, where out of confusion and disgust with himself, he struck her with great force and, for the first time, overpowered her. Filled with guilt, his anger with himself fueled him even more and he threw her into the sea and bore down on her, seeking to drown her in his self-disgust. Her hands found power in cruelty then, and she reached his eyes and tore them from their sockets. In this moment of disgust, cruelty, anger, and pain, a great demon was born named Leviathan. Its great arms, arms beyond counting, reached out and pulled both Selnoir and Alethia down into the abyss and sapped their strength. Selnoir felt Alethia’s blows against him and with each felt greater remorse for his cruelty, but knew no answer as to what to do. Eventually both were consumed by the Leviathan, and in its stomach, Alethia continued to strike Selnoir cruelly as he howled at himself in anger. Whenever she tried to escape, he pulled her back down, and so too her him.

The Fool eventually came and was swallowed himself, arriving at the stomach of the beast where Alethia and Selnoir still fought even though their strength had been all but consumed by the Leviathan. In his blindness, Selnoir could not see to fight back against Alehtia, yet his self-loathing and disgust kept them both anchored to the bottom of the sea. In her cruelty, Alethia could not see that with each blow the beast consumed more of her strength. The Fool confronted each and, urging them to confront not each other but the long series of wrongs they had each committed against the other, found a way for them to reach resolution. Together, the three fought free of the Leviathan and drove it to the farthest depths of the ocean.

Selnoir, now blind and half drowned, emerged from the sea to find himself suddenly able to hear truths wherever he went. He listened and heard how anger had destroyed so many people in the world, and how it gave birth to the greatest wrongs. He came to know the only justice there could be in the world was to try and atone for what he had done, without expectation of forgiveness, and he staggered through the world seeking justice wherever he passed. He used his great strength to strike down those who did evil to others, while also using his understanding of the repentance he so longed for to allow those worthy of redemption a second chance.

Alethia eventually brought herself to look upon him once more, and saw what he had down amongst the mortal races and was impressed by his resolve of purpose. Feeling remorseful for blinding him, even though she would never truly forgive him, she allowed him to return to her mountain and offered her eyes and strength. To this day they work together to see justice done among the mortal races.

Manifestations:

Selnoir is usually seen as a middle-aged male with a long, ragged beard choked with seaweed, tattered rags for clothes, and a narrow band of clean white linen over his eyes. He frequently either has no hand, or (if he does) his hands are bound with thick shackles. He is said to hear the truth in all things, and those who follow him frequently gain this ability.

Orders:

Circle of Law

The largest, and near universal, practice of worship of Alethia and Selnoir is the Circle of Law. Found in nearly every settlement, a Hall of Law is a place where rules are made, justice is determined, and trials of sport and strength are exercised. In the smallest of hamlets, the Circle of Law may be but a ring of stones or posts at the center of town where elders hear the disagreements of local farmers and on feast days wrestling tournaments might be held. In the largest of towns, they are frequently great courtrooms and arenas, serving both for recreation in adversarial sport as well as trying criminals under the local law. Those who govern, keep the law, and represent the wrongly accused frequently worship Alethia and Selnoir.

The Penitent

In many place in the world The Penitent are shunned, hated, and reviled. And often with good reason! As a faith made up of those who have performed great wrongs and seek absolution, most who encounter them focus entirely upon the suspected wrongs they have done and ignore their eternal quest for atonement and the good it does. Those serving in the Penitent must swear to atone for an action of their past, and from that moment onward their entire purpose is to make up for that failure or wrong with no expectation of forgiveness or fulfillment. Regiments of Penitent mercenaries have stopped wars by blocking two sides from fighting. Individuals have formed great charities, raised vast wealth for good causes, healed the sick and given vengeance to the wronged. The order is known for the bands of thin white cloth they bind over their eyes, enough to see through but to present the illusion of being as blind as their patron god. Despite their noble intentions, many Penitent fall back into their previous ways in seeking their atonement, with murderers killing those who wrong others, and worse.

The Oath of Vengeance

Sometimes there are those who forsake atonement and embrace their desire for pure vengeance, letting their anger drive them to the darkest of places so long as their sworn task of justice is completed. While frequently these are Penitent that have lost their way, a variety of orders of paladins, warriors, and monks follow the teachings of Selnoir to embrace anger for power to bring law to the world. Their results are as mixed as their motivations, and such an oath rarely sees the one sworn as the only one dead and buried by the end.

Cults:

Cults to Selnoir exist that extol his anger as a great and noble thing. Many clans of berserkers and barbarians seek to tap their anger for greater power and worship Selnor as a greater of great fury. Such worship is not without it’s costs, and these cults rarely outlive themselves as in their anger frequently turn upon themselves, though not before causing great harm to others.

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