Last Updated: 10/24/2017
The magical beings of the Faewild, also known as the dream world, are more varied than in the waking world. While chaos and change is inevitable in the Faewild, some beings were touched by Compassion and given more permanent forms and identities. Aligning into their courts ruled by the gods Mab and Auberon, they wage a superficial war against each other within the Faewild for purposes not entirely understood by the mortal races. While there are many types of Fae across the realms of Falleron, they all share a deep connection to the Faewild: the source of all magic.
All Fae are beings of the Faewild and creations from the imaginations of Mab and Auberon. As such they have a terrible fear of the First Blade, the weapon created to prune the Faewild at Alethia’s whim. This fear of the First Blade carries over to all sources of iron and steel, especially those of cold iron, which are unpleasant to painful for them to touch against their skin for long. A Fae might lift an iron bar gingerly for a few moments of discomfort, but in being pressed against a piece of iron for a long period of time would feel unease, followed by discomfort, then great pain as time passes. Cold iron burns them as flames do most beings, and the touch causes active and immediate pain to a Fae.
At the core of the Faewild are the Summer and Winter Courts, the two nations that remain constant in their eternal struggle over the rest of a plane that is filled with chaos and change.
The Summer Court is ruled by Mab and primarily consists of Elfkin and Greenkin. While there is no set geography in the Faewild, their domain tends to extend over places of growth and light, where things are thriving and fighting to survive. The Summer Court seeks, in all things, to encourage growth and life and finds humor and valor as valuable traits in their companions. Elfkin embrace this through tricking and manipulation of the mortal races wit their curiosity driving them, while the Greenkin are more direct and drive their great hunts to the mortal races alongside, and frequently against, the mortal races.
The Winter Court is ruled by Auberon and primarily consists of Fiendkin and Stoutkin. Their domain tends to fall into places of permanence and darkness, where beauty and knowledge can be forged and hidden. The Winter Court seeks, in all things, to encourage perfection and beauty and finds competence and gracefulness as valuable traits in those they work with. Stoutkin seek perfection through the crafting of objects and tools, for both themselves and others, and are constantly seeking the betterment of their craft. Fiendkin seek perfection in the mind and self, and tend to be drawn to those they can assist as advisors or that can help them better themselves.
Between the two courts are innumerable beings of wild magic that make up the majority of monsters and elementals found across the world. These are generally unaligned, but occasionally can be found working in one court or another.
In the most rare of circumstances, a Fae of one court may flip sides and join that of the opposing court. The change is typically more than just symbolic, and usually requires a great show of loyalty to the other court to prove their intentions. Changing courts literally involves a transformation of self, and at the end of it, a Greenkin or Elfkin might find herself transfigured into a Fiendkin or Stoutkin upon switching sides as the magics of the Faewild alter the balance.
Beyond these rare exceptions, the two courts frequently see each other less as healthy rivals and more as bitter enemies. A Summer Court Fae will be hostile in sight to a Winter Court Fae, and vice versa, whenever they encounter each other in the Faewild. On the mortal planes they may be a bit more reserved out of respect for the mortal races around them, but they will rarely be willing to tolerate a rival court member for long.
Only one thing brings the two courts together in harmony, and that is the Wild Hunt. A great traveling pack within the Faewild, which offers a choice to all who come across it: become a hunter or the hunted. Those mortals who join the hunt become akin to hunting beasts, often hounds, which serve the Fae lords of the hunt. Occasionally they survive the encounter and return to their waking lives with lingering lycanthropy, if not fully transfigured into a werefolk. While the hunt is usually associated with Greenkin, and they are the Fae race to embrace it the fastest, all Fae races can be found amongst its ranks and even the most flighty of Elfkin, reserved of Fiendkin, or diminutive Stoutkin finds joy and exhilaration in participation.
Fae are beings of magic, and while they frequently leave the Faewild to wander the waking world for a time, they cannot remain their permanently without hardship. A Fae in the mortal world for over a year at a time begins to find their magic is fading and their natural traits become erratic. A Fae in the mortal world for decades might be diminished so much as to become unrecognizable as a Fae. Left long enough on the mortal plane, a Fae will eventually have their native traits diminish until they become only slightly odd looking humans. A Stoutkin might gain height, an Elfkin’s ears or Fiendkin’s horns and hooves might recede, and a Greekin’s skin and teeth might diminish to that of more normal human tint. Returning to the Faewild reinvigorates these traits, and over a short period of time will restore them to their native appearance. A similar trend happens in reverse to humans who stay in the Faewild for long periods of time, eventually causing them to gain the traits of the Fae they live with until there is no practical difference between them.
Fae can vary significantly depending upon their nature and the world around them. All Fae have a few traits that are universal, though most are dependent upon their subrace.
|Fae Racial Subtypes Table:|
|Choice One||+||Choice Two||=||Fae Subtype||Bonus Skill||Court|
|Wild||+||Graceful||=||Summer Elf||Animal Handling||Summer|
|Slight||+||Luminous||=||Pixie||Sleight of Hand||Unaligned|
Fae Subrace Traits: