Custom feats for the Falleron Setting:
You have mastered the ability to use your Musket in melee via attaching a Bayonet to your muzzle. As a bonus action, you may fix your bayonet, preventing your Musket from firing as a ranged weapon but allowing it to be used as a melee weapon. You are proficient in this weapon. You may remove and sheathe the Bayonet as either a bonus action or a reaction.
Over a short rest you may disassemble a spear in your possession to create a bayonet. This weapon which has the same weapon properties as the spear disassembled in this fashion (including versatile, any enhancement bonuses, etc.).
Attacks with your bayonet gain the same class feature and benefits as a spear would (should you have these). You may attempt to attack with your bayonet without it being fixed to your Flintlock Musket. If you do so, it loses the versatile quality and gains the light quality.
Firearms are dangerous weapons at the best of times. You have drilled hard over the years and have perfected how to load, aim, and fire them with remarkable speed and effectiveness.
On your turn, when you score a critical hit or reduce a creature to 0 hit points with a Musket, or Thunder cannon you can make one additional attack with that weapon as a bonus action. This bonus attack does not require reloading.
You ignore the loading quality off Muskets, Pistols, Blunderbuss, and Thunder Cannons with which you are proficient.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with Blunderbuss and Pistols.
Versity Academy Alumni
The students of the Versity Magical Academy train to be scholars of the magical arts in all of their forms. When trouble calls, Versity graduates face it using the magical arts, often for longer than rival spellcasters would think possible.
Whenever you take a short rest you may choose to sacrifice a hit die to roll 1d4 to recover expended spell slots. The spell slots can have a combined level that is equal to the result of your roll (so if you roll a 4, you can restore up two level 2 spells or four level 1 spells, etc.). You may not restore spells above level two in this manner.
This may be used along with the wizard’s Arcane Recovery ability, but both resolve separately. Classes that prepare spells may only recover spells that were prepared for that day.