Falleron has a few classes and class archetypes that have cropped up organically as we’ve played over the years. Below are the current valid classes, along with our new classes and custom subclass options.

Valid Player Classes: as of 10/24/2017:

  • Artificer (Unearthed Arcana)
  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Fighter
  • Haberdasher (Custom)
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer
  • Sword Saint (Custom)
  • Warlock
  • Wizard

New Classes:

The Haberdasher – Originally embodied by Hatman, Bruce Richards has taught a select few number of sidekicks the ways of the hat, which have then been passed on to others. The Haberdasher is a gadget-wielding, melee class which uses trickery and unarmed combat to tackle criminals and monsters alike. The Haberdasher is a custom class created by Mowngle.

The Sword Saint – After decades of research into the study and use of magic, and martial training to hone their skills with the sword, Sword Saints are able to evoke their focus into brief bursts of power. This heavy-armored melee class combines intellect and strength to do powerful, though limited, attacks. The Sword Saint is a custom class created by Tarcion.

Paladins: Additional Oaths

The Fool’s Oath – Following the path of The Fool, the trickster god of Falleron, paladins who follow the Fool’s Oath are focused upon wandering the earth with the aid of their carved staves and clubs. For those seeking an unarmored melee hero with a lot of flavorful out-of-combat utility, the Fool’s Oath paladin can be a great option.

Warlocks: Additional Patrons

Warlock Patron: The Three Sisters – A warlock patron reaching out to the plantfolk demigods, focusing upon creating areas of overgrown difficult terrain that provide the player with considerable and powerful combat bonuses. For those seeking a druid-eque warlock patron, this is a great place to start.