A number of different languages can be found throughout Falleron. These languages, broken into families based upon their racial origins, are learned through a variety of skills. These languages replace the languages used in 5th edition.
All players begin the game with Common. This language is used as the trade language of Falleron.
Human languages are spoken primarily by humans and human players begin the game with one of the following languages of their choice. Some human languages are mostly dead, existing only in ancient ruins or the halls of scholarship throughout the world. The human languages are as follows.
The Clont Clans have a number of languages they speak in addition to the common used around the world. From the very private Ancient Clont to the languages of the Giants, these languages are rarely spoken by those outside of their communities.
Sign, or gestural languages, were originally developed as a means to communicate to those who were deaf or mute. It quickly was coopted by those who move in secret and with those who cannot speak in any other manner, has its roots in the Common Tongue. A second gestural language is used by the Arborkin, a form of language using not the complicated gestures and movements of Thief Sign, but the slow swaying and nearly imperceptible movements of the eyes and body akin to a tree moving in a breeze.
Exotic languages are spoken by the naturally, and not-so-naturally, occurring beasts of the world, plantfolk, undead, and the denizens of the Faewild.
Divine languages are spoken by the gods and goddesses along with the four great demons and their agents. Rarely spoken by mortals, these languages are often prone to causing madness, wonder, horror, or worse in both those who speak and those who listen.
Technological languages are spoken by constructs and their creators.