A number of different languages can be found throughout Falleron. These languages, broken into families based upon their racial origins, are learned through a variety of skills. These languages replace the languages used in 5th edition.
All players begin the game with Common. This language is used as the trade language of Falleron.
- Common (Ovidic)
- Spoken By: Everyone
- The language of the former kingdom of Ovid, spoken around the realms as a primary language of trade and learning. The core language of humanity that has since expanded to many other peoples and nations. It can generally be assumed most trade occurs in this language, and most shopkeepers tend to prioritize it over others.
Human languages are spoken primarily by humans and human players begin the game with one of the following languages of their choice. Some human languages are mostly dead, existing only in ancient ruins or the halls of scholarship throughout the world. The human languages are as follows.
- Spoken By: Natives of the Avalonian Republic
- The hot summer climes of the Currey Jungles and the Avalonian Plains are home to one of the most progressive states in the world. The Avalonian Republic is a state where all are born equal, but are forged to be superior through action and capability. Might and skill makes right in the Avalonian Republic, and those that prove themselves capable are granted citizenship. Long since content to ignore Ovid lands, when the collapse of the Kingdom left the southern unprotected Avalonian knights took action, protecting those that needed it and annexing Tanner and Versity lands.
- Spoken By: Natives of Far Brevardrim
- The language of the eastern lands of Brevardrim. Once a powerful nation, a massive spellplague loosed in a war centuries past spread out of control, turning much of the country into a corrupted wasteland. A few petty kingdoms cling to the far edges of the realm, though the dangers of these wastes make trade and travel to them rare indeed.
- Old Meridian
- Spoken By: Natives of the Meridian Isles, Sailors, and Pirates
- The southern Meridian Islands have long since spoken their own languages and for a time were the de facto common of the world as most seatrade was only managed by Meridian merchants. In modern eras, Old Meridian is still spoken on the Meridian Islands as a secondary language to Common, and is often used by pirates and sailors as a semi-secret language in bars and taverns.
- Spoken By: Natives of the Orlandian Empire
- The Empire-Across-the-Sea, Orland, has loomed as a constant threat and rival to Ovid since the first kings started consolidating the minor nations. Warlike and aggressive, they have conquered much of the western continent and are looking for new lands to colonize. Orlandians tend to vary greatly due to the size of the empire, ranging from backwoods Winderi to metropolitan Lambrey nobles.
- Spoken By: Natives of Revalia and Melokia
- The far northern ice-shelf of Melokia and the warmer freeholds to the south are home to a hearty realm: Revalia. The great northern city was once a colony of the Orlandian Empire but centuries of neglect and self-rule have led to its own language and culture. With a population nearly half Clont and half human, Revalian is the natural result of combining elements of Ancient Clont with Orlandian, and has become something else entirely. While few traders come to the Revalian continent, many come from it to bring back goods to their distant homes.
- Spoken By: Natives of the mythical island of Crealochel
- The legendary island of Crealochel is the home of a tribe of humanity rumored to be unchanged since their first creation by Compassion. Hidden away from the world to protect the Fool, the island remains untouched by the four demons to this day. While extremely rare, some choose to leave this paradise never to return. They bring with them the language of that sacred island. Crealocheli can also be found on the very earliest of human ruins across the world and has certain similarities to Celestial. Many of the bands of traveling folk find their origins in exiles from the sacred island and speak Crealocheli through tradition.
- Old Heartlandic
- Spoken By: Linguistics Scholars, ancient spirits.
- The precursor language to Common (Ovidic) was Old Heartlandic (also known as Chimi in Adaire or Forest Song in the Lockwood). While linguists are quick to point out the structural similarities with common, when read or spoken by a layman the two languages are incomprehensible to each other. A dead language, it’s study is quite common amongst those interested in history, those who frequent ancient human ruins throughout Ovid, and by all students at the Versity Magic College.
The Clont Clans have a number of languages they speak in addition to the common used around the world. From the very private Ancient Clont to the languages of the Giants, these languages are rarely spoken by those outside of their communities.
- Ancient Clont
- Spoken By: The Clont Clans
- The mighty Clont Clans have long since held their tongue in secret seclusion, spoken only in the company of fellow Clonts in their secluded halls while treating with others in their own languages. In recent years, with the rise of schools of higher learning, keeping the language a secret has been a fairly task. Still, there are very few who know Ancient Clont beyond those of Clontish Ancestry.
- Spoken By: Giants, Ogres, Gronk, and other Giant-related cousins.
- The elder cousins to the Clont are the giants. Mighty beings of immense power that dwell mostly in the extremes of the world. From the tops of great chains of mountains to deep in the oceans, giants are a cruel race that respects only power, and their language is as harsh and forceful as it’s speakers.
Sign, or gestural languages, were originally developed as a means to communicate to those who were deaf or mute. It quickly was coopted by those who move in secret and with those who cannot speak in any other manner, has its roots in the Common Tongue. A second gestural language is used by the Arborkin, a form of language using not the complicated gestures and movements of Thief Sign, but the slow swaying and nearly imperceptible movements of the eyes and body akin to a tree moving in a breeze.
- Thief Sign
- Spoken By: Members of the Thieves Guild, Mutes
- This hand-sign based language is used by the thieves of the Falleron Thieves Guild to communicate in silence and under duress. It also encompasses a complex written language of symbols and pictograms used to mark targets and warn of danger. Mute persons often pick this language up to communicate in, though those who can understand it are fairly rare.
- Spoken By: Arborkin, Wood-based Creatures, Leaf-based Creatures
- The language of the curious Arborkin and most of the other denizens of the wooded places of the world. Arborkin is the language of trees, bushes, and flowers and is often learned by clerics and druids focused upon the green things of the world. Not a spoken language, instead it is a language of nearly imperceptible body movements of the limbs, shifting of weight, and eye movements. Nothing about Arborkin is quick to speak, and a full sentence may take several minutes to convey. However, to an untrained speaker, this may just appear as a few minutes of two people standing nearly still and silently.
Exotic languages are spoken by the naturally, and not-so-naturally, occurring beasts of the world, plantfolk, undead, and the denizens of the Faewild.
- Spoken By: Dragons, Lizardfolk, and other Monstrous or Wild Reptiles, Amphibians, and scaled creatures.
- Language of the reptilian world. Though rare, dragons are powerful and intelligent and being able to speak with one long enough to not be eaten is often extremely enlightening. Many lizardfolk still live in the deep and wild places of the world, dreaming of a day when their kind can once more become the dominate species as in the ancient past.
- Wild Tongue (Druidic)
- Spoken By: Druids, Werefolk, and other Beasts
- The secret language of the animals, werefolk and druids, spoken rarely to outsiders but commonly throughout the world. Claimed to be a derivative of the legendary Fae language so far removed as to be its own language, it commands power over nature to a certain degree. With it one can speak with most naturally occurring living things, and typically understand them as well.
- Fae (five variants: Monster, Elfkin, Stoutkin, Fiendkin, and Greenkin)
- Spoken By: Elfkin, Stoutkin, Fiendkin, Greenkin, and other creatures and beings of the Faewild
- This language is associated with the beings of the Faewilds and its ultimate master, Jack and his consort Mab. Uncommon among human speakers, but creatures of the woodland realms speak it often. A cultural oddity is that within the Faewild the four primary races of the fae are frequently unintelligible to eachother, with Elfkin, Stoutkin, Fiendkin, and Greenkin each having their own languages that reflect the norms of their cultures. However, upon entering the mortal plane these languages mysteriously join together and are mutually intelligible (and indistinguishable). Many believe the reason for the fae frequenting the mortal plane has to do with this aspect of their language in facilitating both trade and war. The monstrous beings of the Faewild, such as elementals and other terrors, have their own language as well (though few, if any, care to learn it).
- Spoken By: Trufflekin, Earth-based Creatures
- The language of the curious Trufflekin and most of the other denizens of the deep places of the world. Trufflekin only tell the truth in their own language, and are habitual liars in all other languages as they feel they are “too impure to speak holy truths” in.
- Spoken By: Undead creatures, Vampires
- For most of the history of mankind, Moan was considered not to be a language so much as a series of unintelligent wails, groans, bone creaks, and mutterings of zombies, skeletons, ghosts and worse. Those beings cursed with undeath were clearly unable to communicate and deserved only eradication. As the scholarly study of vampirism and necromancy grew, so too did the understanding that these sounds had specific meaning that was somehow directly conferred to all undead beings. Those few with this knowledge keep it close, as society is not willing to tolerate those who dabble in the necromantic arts in most places. Even still, amongst the right magical communities it is a spoken and understood language by many.
Divine languages are spoken by the gods and goddesses along with the four great demons and their agents. Rarely spoken by mortals, these languages are often prone to causing madness, wonder, horror, or worse in both those who speak and those who listen.
- Spoken By: beings crated by the four great demons (Chimera, Leviathan, Masque, and Draug).
- Beings created by the great demons speak this guttural and haunting language. It is said that songs sung in Abyssal can cause madness and terror in all who hear it. Abyssal is a language beyond mortal comprehension and very few may master its secrets. Indeed, even the dangers in speaking it cause the few who knew this tongue to remain silent, lest those whose language they speak draw notice.
- Spoken By: Gods and Goddesses and their direct agents.
- Celestial beings speak this musical and haunting language. It is said that songs sung in Celestial can pierce event he coldest heart. Celestial is a language beyond mortal comprehension and few may master its secrets. In most cases, the gods (when they choose to speak with mortals) do so in the language of the mortal they are speaking with, usually reserving use of Celestial for speaking to fellow gods and goddesses or their agents.
Technological languages are spoken by constructs and their creators.
- Spoken By: Advanced machines and constructs
- The binary language of the advanced technological constructs and mechanized devices. This language is almost impossible to speak effectively given the mathematical language, however, many can pick up its nuances with enough time and study.