Many of you may remember The Lazy Minnow steamship from several of our ongoing campaigns (Scourge of Heinrich and Mullenstone). In the Scourge of Heinrich game, players were blessed by Gein, a nature goddess, after they saved one of her sanctuaries from corruption. As a reward, she had the wood of the Lazy Minnow come alive, turning the ship into an organic airship!
This area map was a donation completed for Dr. Brenda Peynado’s worldbuilding class at the University of Central Florida. Dr. Peynado’s class has her students work collaboratively to create a fantasy world based upon the college campus, and as each subsequent class begins their coursework they add to the rich tapestry of backstory and adventure for this shared world.
To help kick off the first cycle of this course, over the Fall 2018 semester I worked with Dr. Peynado and her students to create this initial map for the course:
The Annwyn is essentially the chipper-shredder of souls. The dead go to this miserable realm of necrotic energy, get churned up into raw essence, then released out into the firmament to replenish the life essence of the Falleron universe. While an essential place to keep life possible, your players don’t want to stay long as both the low-gravity void and nonstop necrotic damage can take their toll quickly!
This map was the first Monthly Map Lottery from this year! Each month my Patreons get a chance to suggest an idea they want made, and then through a random roll I determine which idea will be made in the following month! Maps like the Gates of Summer and The Winter Court were also map lottery maps!
This one is for a tar pit in a jungle, complete with strange, T-rex sized footprints wandering off. Danger is afoot!
Another location on the Isle of the Hunt, this mysterious cave has a strange hole in the very back that emanates an arcane shadow that no light can pierce… very spooky!
Also there is a bunch of glowing mushrooms your players might want to try. Who knows what will happen (probably constitution saves).
The Isle of the Hunt has many named locations, but only a few have dedicated maps due to how that campaign was run. This is one of those maps! Designed to be a safe haven for teams of players to fight over, and located at the center of the island, the campsite has fresh water, resources, and a watchtower to keep a look out for danger.
This week we have a bit smaller focus compared to last week’s megapost. Sometimes you need to have an encounter where players pick which direction they want to go. Sometimes you want bandits harassing a wagon. Sometimes you have a gigantic tank themed after a famous stop-motion Christmas film attack.
This set includes lore for an encounter with a magi-technology tank called the Bumbletank. Named after a former yeti mount (from one of the characters in the 2015 Succession Crisis Campaign), this encounter required players to find ways to slow the tank down, deal with its very powerful cannon, and somehow nullify each of the 6 anti-magic shield generators along the sides.
Making the tank was a blast, and was the first of many vehicles I have worked on since the Lazy Minnow. The battlefield is simple, but with a tank you pretty much need open area and some light cover to have it work out.
This week we return the the Mt. Garnet Mines for an additional level and all of the variations as part of the complete Mt. Garnet Mines dungeon set! This map includes 36 total map pages, including variations and lore setup handouts, day and night variations, versions with 5ft squares, and some unique collapsing effects for the western mines to make things a bit more complicated for your players!
26 of these maps have never before been seen on Falleron.com, made possible by early access from our Patreons!