This map, while far from the first made, was the first played in the Boarhardt Guild Campaign. After months of crafting five possible starting arcs (Genevian Highlands, The Lockwood, Alafayan Heartlands, Versity Magic Academy, and Sanctuary Vale) the players began here: at the Sacking of the Royal City of Kingsbridge. The King is murdered, and his granddaughter and step-daughter are now fighting for the throne. This set the stage for the primary conflict for the campaign, and each party encountered different sides and fallout of this event.
At this point the Boarhardt Campaign revolved around players being part of the Boarhardt Mercenary Guild. There were two GMs (myself and one other) running two sessions a week with a total of 14 players. Because three of the players overlapped between campaigns, an alternative form of the burning city was made to keep it a “surprise” for as many people as possible.
The image of Kingsbridge has evolved a lot from this original incarnation, and is now a city of canals. But for the original we all have a special spot in our hearts for this session.
Before the town burned in a night of fire and conflict, here is what the city would have looked like:
Castle Charm, the great fortress guarding the headwaters of the Econ River.
Castle Charm took longer than any map I have ever made (I spent nearly 40 hours on it, mostly on the waterfall and bridge). To this day it is one of my favorite maps I have ever made, even though there were a lot of mistakes made in the process. I learned more on this map than probably any until the Lockwood Arc.
Fun fact: One of my players (a co-GM for the Falleron Campaigns back when we had two parties and 14 people playing in the setting each week) sent the stock image used for the map and challenged me to make an encounter map that matched it. This could be considered my first “Request” map.
Charm Falls lies at the end of Lake Charm, the headwaters for the entire Econ River which divides the Kingdom of Ovid in two. Sitting atop the falls is Castle Charm, a great fortress held by a Clontish Lord and one of the most daunting fortresses in Ovid.
This was my first attempt at a multi-level map and the perspective isn’t entirely right, but I was still pretty happy with it.
This is the house of the notorious/beloved young witch Lotte the Lucky. A recurring character in each of my campaigns, she appears to be a teenaged witch with a habit of only casting randomized magics. Her house is no different, with the magic circle in the middle of the chamber taking players to a random encounter in one of her pocket dimensions.