Last updated: 10/24/2017
Plantfolk are a race of sentient plant creatures that dwell hidden throughout the natural world. The first plantfolk was born from Compassion alone in her desperate search to find a guardian to keep the Eternal Rose safe from the other gods. Along her journey, she came across a wooded grove, filled with flowers and mushrooms. Here the precious rose would look like but one of many, and she hoped it might be safe. After planting the rose at the foot of a great tree, she spread her power throughout the grove and the mushrooms, trees, and grasses rose up as sentient beings to her call. The strongest of these was the Mother Oak, an Arborkin that emerged from the tree above the Eternal Rose. Mother Oak swore to compassion that her arms would shelter the rose from harm and guard it throughout the seasons that would follow. The youngest of these was Shimmer, a willowy Meadowfolk maiden, who swore to keep the Eternal Rose company and be the last line of defense should someone enter it’s garden. Last to rise was the elderly Trufflekin crone, Vein, who swore to seek and destroy those who would take the rose for themselves, and left the grove to seek out this dark mission. And so these beings continue to keep charge of the Eternal Rose, and the wild places across the world. While most believe Plantfolk to be the least numerous of the races of Falleron, their capacity to hide in plain sight makes this hard to prove.
Plantfolk all have a secret mission passed down from Compassion: they must protect the Eternal Rose and the Fool from the other gods. While an opportunity to do so may never occur in their lifetimes, should the opportunity present itself their free will is momentarily overridden and they will come to the aid of this mission.
Plantfolk are different from most sentient beings of Falleron in that they do not often create societies and communities of their own kind, instead dwelling in hidden places in the wilderness they feel most comfortable with. While many will, in their early years, wander the world to explore, dream, and adventure after a time most Plantfolk find a place they feel is precious to them and ‘take root,’ choosing to dwell and protect that place for their remaining years. In some places such a rooting may be done in small communities. Arborkin typically dwell in solitary trees, or at most in pairings with a spouse or confidant. Meadowfolk typically live in groups of ten or less amongst the grasses, reeds, and flowers they love. Trufflekin, the most martial and plentiful of the Plantfolk, tend to form large, organized warbands deep underground, with the full size and scale of these varying by the location and band. The largest known warband of Trufflekin emerged from the Breach, a massive collapse into the underground caverns beneath the Brevardrim Wastes, numbered in the tens of thousands. It is presumed (and hoped) that this is an uncommon event by most scholars. Plantfolk are a very rare sight in large cities and settlements, though they can occasionally be more common in small communities along the wild places and frontiers of the world.
Plantfolk speak one of two languages, either the silent and gesture-based language of the Arborkin or the strange, backwards language of the Trufflekin. Both are frequently infuriating to other mortal races, though for different reasons. Arborkin is a very slow, though deeply expressive, language involving nearly imperceptible motions and gestures. It can take hours to make a simple hello in Arborkin, and days to communicate a complex idea or request. Trufflekin is frequently spoken, but rarely fully understood as its language is almost entirely spoken of in lies. Trufflekin tend to say the opposite of what they mean in their language at all times, and with the range of implications misunderstandings from mortal races are… frequent. While Trufflekin understand their own language perfectly, many suspect their language was developed specifically to confound the other races.
Plantfolk come in a variety of humanoid shapes and sizes, but generally they all have the following traits.
Plantfolk Subrace Traits.