This area map was a donation completed for Dr. Brenda Peynado’s worldbuilding class at the University of Central Florida. Dr. Peynado’s class has her students work collaboratively to create a fantasy world based upon the college campus, and… Read More
This week we have the dreaded Creeping Meadows. This is the battlefield between the Summer and Winter Courts of the Faewild. It is a strange place riddled with unexploded magical spells and altered permanently by their constant battles… Read More
The Crystal Forest appears to be a tranquil woodland filled with glowing trees. As with most things in the faewild, the beauty goes hand-in-hand with danger. These trees are filled with volatile magic, ready to explode if not… Read More
This week we return to the Faegate project for another trip into the Faewild. This week we have a set of maps set in the Fae Summer Court, home to the elfkind in the Falleron setting.
The Annwyn is essentially the chipper-shredder of souls. The dead go to this miserable realm of necrotic energy, get churned up into raw essence, then released out into the firmament to replenish the life essence of the Falleron… Read More
This week, we hit the jungles of Jemai to connect another location to the Faegate Network: the Green Realm! This jungle hinterland is protected by fierce druids and beastfolk, and can be very dangerous for the unprepared!
Today we return to the swamps near Barrelbog to connect another location to the Faegate Network!
Returning to the faegates that have been previously posted, this week we have lore on how they can be operated by would-be temporal travelers!
This map was the first Monthly Map Lottery from this year! Each month my Patreons get a chance to suggest an idea they want made, and then through a random roll I determine which idea will be made… Read More
Another location on the Isle of the Hunt, this mysterious cave has a strange hole in the very back that emanates an arcane shadow that no light can pierce… very spooky! Also there is a bunch of glowing… Read More
The Isle of the Hunt has many named locations, but only a few have dedicated maps due to how that campaign was run. This is one of those maps! Designed to be a safe haven for teams of… Read More
This week we have a bit smaller focus compared to last week’s megapost. Sometimes you need to have an encounter where players pick which direction they want to go. Sometimes you want bandits harassing a wagon. Sometimes you… Read More
This week we return the the Mt. Garnet Mines for an additional level and all of the variations as part of the complete Mt. Garnet Mines dungeon set! This map includes 36 total map pages, including variations and… Read More
This week we have another Potter’s Field Map, this time for Pelly’s Fish N’ Tackle. Giving GMs riverside fishing encounter map has been something I’ve been needing in my own campaigns for a while as fish-related minigames occasionally… Read More
After some initial playtesting and development, the Falleron Druid is about ready for wider review. The core 5e Druid is a curious class that seems to have too much going on at once. Are you a shapeshifter? A… Read More
This week, we return to Potter’s Field! The Mixwater Mill is one of the only ways to cross the river near Garnet Crossing. This makes it an essential choke-point in protecting the town, and a valuable path to… Read More