As a special bonus for my 100th map, we have the Old Watchtower. This massive map has 8 levels and is perfect for any number of campaigns (from king-of-the-hill style defense to sneaking in and investigating the secrets… Read More
Map #99. First attempt to make my own furniture, doorway arches, and universal lighting before it went into Roll20. I’m really happy with how this came out.
Beneath the Town Hall is a series of tombs of the mayors of ancient past…
Farmer Mawson’s eldrich experiments opened up a portal into the outer plane of memory, where the party encounters images of the past and malignant outsiders.
Farmer Mawson lost a horse and found a primer on necromancy. Horrible, horrible madness ensued.
The Briarthorn Inn, a place of ale and comfortable beds for visitors to town.
In the hills above Mullenstone a small shrine offers villagers comfort in their times of spiritual need.
The Old Mine is the starting location for our player “Scab,” a mining construct who has become an expert in punching.
A clearing to be filled with a Gypsy camp. The Vardos and tents will move over time, so these are to be added using Roll20.
The first map made for the new Mullenstone Campaign, starting in August 2015. Taking place about 100 years after the Boarhardt campaign, players begin with a new party disconnected to the previous adventurers. Each player is from the… Read More
Chester falls, a smallish bridge with a lot of foundation. Favorite of divers and lizardfolk swimmers.
A descendant of the original Farmer McGee has has started a new farm near Mullenstone. Don’t mess with his cabbages!
Mullenstone is a town along the Econ River, halfway between Grandmill and Kingsbridge. Here our party will focus on a more local campaign for 2015-16 focusing on a smaller cast and more immediate threats than the globe-trotting campaign… Read More