One-Handed Melee | One-Handed Firearm | Bow, Thrown, Crossbow | Staff | Polearm | Two-Handed Melee | Two-Handed Firearm | |
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Note: Weapon damage level reflects increase or decrease to item level. Item levels are used to balance weapons (weapons of equivalent level to the player should be drops) and to determine value. An item is worth 10x(Item Level). Merchants sell for default twice an item’s value, and purchase for half an item’s value unless modified by abilities. |
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Broken | 1d1 | 1d1 | 1d1 | 2d1 | 2d1 | 3d1 | 3d1 |

Inferior (-5) | 1d4 | 1d4 | 1d4 | 2d2 | 2d2 | 3d2 | 3d2 |

Rusty (-3) | 1d5 | 1d5 | 1d5 | 2d3 | 2d3 | 3d3 | 3d3 |

Basic (0) |
1d6 |
1d6 |
1d6 |
2d4 |
2d4 |
3d4 |
3d4 |

Quality (+3) | 1d7 | 1d7 | 1d7 | 2d5 | 2d5 | 3d5 | 3d5 |

Masterwork (+5) | 1d8 | 1d8 | 1d8 | 2d6 | 2d6 | 3d6 | 3d6 |

Rare (+8) | 1d9 | 1d9 | 1d9 | 3d4 | 3d4 | 3d7 | 3d7 |

Legendary (+10) | 1d10 | 1d10 | 1d10 | 3d5 | 3d5 | 3d8 | 3d8 |

Bonus Name | Effect | Item Levels |
---|---|---|

Adamantium | This weapon does not have durability, and is considered unbreakable. | +5 |

Archer’s | Damage with bow and crossbow weapons is increased by X. | +2(X) |

Armor | +5(X) Armor | +X |

Blinding | Gain Blind 1 at the beginning of your upkeep. This stacks with other Blind effects, but not itself. | -8 |

Bloodletting | Gain Bleed 1 at all times. | -8 |

Burning | Gain Burn 1 at the beginning of your upkeep. This stacks with other Burn effects, but not itself. | -5 |

Chronological | Gain 1 additional round of use each combat from your Chronological Trigger. | +9 |

Clontish | Deals +1 damage for each size larger than Average you are. | +2 |

Constricting | Gain Bind 1 at the beginning of your upkeep. This stacks with other Bind effects, but not itself. | -2 |

Cowardly | Gain Fear 1 at the beginning of your upkeep. This stacks with other Fear effects, but not itself. | -4 |

Cursed | Gain Disease 1 at the beginning of your upkeep. This stacks with other Disease effects, but not itself. | -10 |

Dancing | Increase the amount rounds you can continue your Graceful Dance each combat by X. | +X |

Defenestrating | Allows melee or ranged weapons to be thrown 10ft farther than usual. | +2 |

Delicate | Durability 5/5 (normal 10/10) | -5 |

Dense | Item has a +3 weight value (regular +1). | -3 |

Depressing | Gain Demoralize 1 at the beginning of your upkeep. This stacks with other Demoralize effects, but not itself. | -5 |

Echoing | Increase the amount of rounds you can play your Ballad each combat by X. | +X |

(Elemental) Aligned | Weapon deals an additional 1 elemental damage of the kind listed. This stacks with Elemental Weapon. Craftsmanship reflects the nature of the element. | +1 |

(Elemental) Attuned | Weapon deals an additional 1d5 elemental damage of the kind listed. This stacks with Elemental Weapon. | +5 |

(Elemental) Enhanced | Damage with spells of the elemental type are increased by X. | +2(X) |

(Elemental) Forged | Weapon deals an additional 1d5 elemental damage of the kind listed. On critical hit, it deals 3d5 instead. This stacks with Elemental Weapon. It appears as if made of the element of the weapon. | +10 |

Enchanting | Reduce the MP total costs of your Hedge Witch enchantments by 5(X). | +2(X) |

Energizing | Gain +1 MP each upkeep. | +3 |

Expensive | Triple this item’s value. | – |

Fancy | Double this item’s value. | – |

Feeble | -X to Fortitude mod (penalty) | -2(X) |

Flooding | At the beginning of your upkeep, the tile you are standing on becomes Flooded. | +2 |

Fragile | Durability 1/1 (normal 10/10). | -10 |

Fumbling | -X to Technique mod (penalty). | -2(X) |

Giant’s | Size level becomes Huge, overrides other effects. | +6 |

Growing | +1 size level. | +2 |

Heartseeking | Critical strike range increases to x5 (default x2). | +10 |

Heavy | Item has +2 weight value (regular +1). | -2 |

Immobilizing | Gain Immobilize 1 at the beginning of your upkeep. This stacks with other Immobilize effects, but not itself. | -2 |

Improvised | Damage with improvised weapons is increased by X. | +2(X) |

Influenceable | -X to Willpower mod (penalty) | -2(X) |

Intriguing | Unidentified item level 20 or less. | – |

Keen | Critical strike range increases to x3 (default x2). | +3 |

Keen Eyed | Whenever you gather a resource with an Artisan ability, gather another X of that resource. | +3(X) |

Life Link | Gain HP equal to damage dealt. | +15 |

Magekiller | Ignores armor and HP and strikes only MP. | +5 |

Massive | Item has +3 weight value (regular +1). | -4 |

Merchant’s | Gain a +5(X)% bonus when using Haggle. | +X |

Monk’s | Attacks with this weapon are considered unarmed attacks, you may use this weapon as base damage for unarmed fighting abilities. | +8 |

Monkey King’s | Damage with staff weapons is increased by X. | +2(X) |

Mysterious | Unidentified item level 25 or less. | – |

Normalizing | Size level becomes Average, overrides other effects. | +2. |

Odd | Unidentified item level 10 or less. | – |

Of Allure | +X to Allure mod. | +2(X) |

Of Altered Fortunes | Increase the amount of Tarot Cards you can draw each upkeep by X. | +X |

Of Considerable Downtime | Any action you may make out of combat that prevents you from using it again until the end of next combat you may attempt a second time. | +2 |

Of Fortitude | +X to Fortitude mod. | +2(X) |

Of Inversion | Elemental effects that you cast are the opposing element. | +5 |

Of Reflex | +X to Reflex mod. | +2(X) |

Of Technique | +X to Technique mod. | +2(X) |

Of the Favored | Gain a favored talent while you have this equipped. Once worn, it only works for that target unless the target is killed permanently. It only grants the initial favored talent to that target, and taking it off and putting it back on only disables or enables the talent and all points invested in that tree over 5. | +10 |

Of the Fencer | Damage with one-handed melee weapons is increased by X. | +2(X) |

Of the Fortunate | Whenever you gain gold, gain 10 more. | +3 |

Of the General | Increases the amount of Followers you may have by X. | +5(X) |

Of the Gunslinger | Damage with one-handed firearms is increased by X. | +2(X) |

Of the Gym Leader | Increases the amount of pets you may have by X. | +3(X) |

Of the Juggler | Damage with thrown weapons is increased by 1. | +2(X) |

Of the Lucky | Whenever you gain gold, gain 1 more. | +1 |

Of the Outer Planes | Increases the amount of summons you may have by X. | +3(X). |

Of the Sniper | Damage with two-handed firearms is increased by X. | +2(X) |

Of the Soldier | Damage with two-handed melee weapons is increased by X. | +2(X) |

Of the Squirrels | Increase the amount of critters you may control by +X. | +X |

Of the Stablemaster | Increase the amount of mounts you may have by X. | +2(X) |

Of Willpower | +X to Willpower mod. | +2(X) |

Penetrating | Damage with polearm weapons is increased by X. | +2(X) |

Philosopher’s | Gain +2 MP each upkeep. | +6 |

Pixie’s | Size level becomes Tiny, overrides other effects. | +6 |

Precision | Critical strike range increases by x4 (default x2). | +5 |

Punching | Damage with unarmed attacks is increased by X. | +2(X) |

Quick Winding | Whenever you charge a crossbow, gain twice the amount of charges. | +10 |

Reducing | -1 size level. | +2 |

Regenerating | Gain Regen X at the beginning of your upkee. This stacks with other Regen effects. | +2(X) |

Repairing | Each critical hit restores 1 durability or 5 armor, depending upon item time. Shields gain both. | +2 |

Resolute | Gain 1 Resolve each upkeep. | +3 |

Resourceful | Can be broken into three constituent raw materials by an appropriate Artisan. | +4 |

Revolting | -X to Allure mod (penalty). | -2(X) |

Scrapable | Can be broken into one constituent raw material by an appropriate Artisan. | +1 |

Shifting | You may shapeshift an additional X times per day. | +X |

Silencing | Gain Mute 1 at the beginning of your upkeep. This stacks with other Mute effects, but not itself. | -8 |

Slothful | -X to Reflex mod (penalty) | -2(X) |

Springing | +5ft movement range. | +3 |

Spritely | Deals +1 damage for each size smaller than Average you are. | +2 |

Suspicious | Unidentified item level 15 or less. | – |

The Most Interesting [Item Name] in the World! | Unidentified item level 26 or above. | – |

Toxic | Gain Poison 1 at the beginning of your upkeep. This stacks with other Poison effects, but not itself. | -5 |

Trampling | Attacks with Charge may split damage across all targets you cross over. | +8 |

Traveling | +10ft movement range. | +6 |

Vorpal | Ignores armor and strikes only HP. | +10 |

Weighted Training | Increases unarmed damage by 1 dice level (1d4 becomes 1d5). This stacks with other Weighted Training items. | +3 |

Weightless | Item is considered weightless. | +5 |