Weapons and Range Chart

Weapons and Range Chart
Weapon Type Hands Attach Check Average Damage Actions Critical Range Damage Bonuses Other
The Book 1 Reflex 1d5 1 x2 Adjacent Marvelous Magister Only available through Marvelous Magister, considered one-handed for abilities.
Bow 2 Reflex 1d6 1 x2 30ft Archer Basic weapon (may be used without skill investment).
Crossbow Technique Xd6 (1d6 for 1 action, add 1 to this for each charge using Windlass). 1 x2 30ft + 10ft per charge Crossbowman

Basic Weapon (may be used without skill investment).

Windlass allows players to sacrifice actions to add another weapon dice to the damage roll. Your attack still only takes one action.

Frying Pan 1 Fortitude 1d5 1 x2 Adjacent Artisan (Cook) Only available through Artisan (Cook), considered one-handed weapon for abilities.
Gavel 1 or 2 Reflex 1d5 or 3d3 1 or 2 x2 Adjacent Marvelous Magister Only available through Marvelous Magister, considered one-handed or two-handed weapon at time of creation for abilities.
Improvised Varies Reflex Varies Varies x2 Adjacent Salvager Improvised weapons vary based upon item salvaged. Only available through Salvager.
Instruments 2 Fortitude 3d4 2 x2 Adjacent Bard Only available through Bard, considered two-handed melee weapon for abilities.
One-Handed Firearm 1 Reflex 1d6 1 x2 30ft Gunslinger Basic Weapon (may be used without skill investment).
One-Handed Melee 1 Technique 1d6 1 x2 Adjacent Fencer Basic Weapon (may be used without skill investment).
Polearm 2 Reflex 2d4 1 x2 Adjacent or 10ft (depending on stance) Lancer Basic Weapon (may be used without skill investment).
Shield 1 Fortitude 1d4 1 x2 Adjacent Shieldmaiden Only available as a damage dealing item through Shield Bash
Staff 2 Technique 2d4 1 x2 Adjacent Staff Master Basic Weapon (may be used without skill investment).
Tarot Card 1 Allure Allure Dice 1 x2 (x4 with bonuses) Adjacent or 30ft Fortune Teller Only available through Fortune Teller, allows use as either one-handed melee or thrown.
Thrown 1 Fortitude 1d6 1 x2 30ft Juggler Basic Weapon (may be used without skill investment).
Tommy Gun 2 Technique 1d5 1 x2 30ft Intrepid Reporter Considered a two-handed weapon, made from a two-handed firearm through Intrepid Reporter. Allows use of one-handed firearm, two-handed firearm, and crossbow skills.
Two-Handed Firearm 2 Fortitude 3d4 2 x2 Max (all ranges in sight) Rifleman Basic Weapon (may be used without skill investment).
Two-Handed Melee 2 Fortitude 3d4 2 x2 Adjacent Soldier Basic Weapon (may be used without skill investment).
Unarmed None Fortitude Fortitude Dice 1 x2 Adjacent Martial Artist (+Damage), Drunken Master (+Dice) Basic Weapon (may be used without skill investment)
Whip 1 Technique 1d6 1 x2 15ft Expert Treasure Hunter Only available through Expert Treasure Hunter, considered one-handed weapon for abilities.